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paprika

Procedural Spaces & Documentation

Paprika is a demo scene created for students taking 1019c Visualization & Computation at the Yale School of Architecture. It takes invented assets and textures based on Paul Rudolph’s original Art & Architecture building and procedurally generates structures on an orange carpet landscape. The game-like environment is played through the avatar of a fox (called “Paprika”) which traipses around spaces and spills coffee on the floor.

Generating a plan & tracing the steps of the player character.